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{{Infobox JA2 NPC
[[File:I.M.P.jpg|thumb|250px]]
 
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| portrait = [[File:Fatherwalker.jpg]]
The '''Institute for Mercenary Profiling''' is an organization that allows commanders to contract the exact personnel they need. All they have to do is input their requirements and they are given a list of compatible mercenaries from their database.
 
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| title = Priest
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| location = C13 or D13
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| associatedquests = [[Food from Father Walker]]
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}}
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'''Father Walker''' is a Catholic priest who has won the respect of the citizens of [[Drassen]]. His manners may be slightly unseemly for a member of the clergy - he obviously has a soft spot for [[Ira Smythe|Ira]] and he likes to drink - but he is the one man the mercenaries have to convince to send food supplies to [[Omerta]]. With [[Ira Smythe|Ira]] in their party, this shouldn't be a problem. He is a valuable ally to gain support in Drassen, but he won't join the mercenaries.
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==Location==
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Father Walker is usually found in the [[Church of Drassen]] (C13) during daytime. If he isn't in the Church, he's probably in the bar in D13. During the night he isn't present in either sector, so be sure to look for him during the day.
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==Bonuses==
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If you meet Father Walker in his Church, bring a merc such as [[Trevor Colby|Trevor]] or [[Earl "Magic" Walker'|Magic]] and pick the lock in his church. Inside you will find (in a locked chest) a Remington M870 shotgun in reasonable state along with a few [[12 Gauge shells BS|Buck Shot shells]] and a bottle of [[Beer|beer]] . If you used the [[ GABBI cheat mode |GABBI]] cheat (CTRL+G A B B I), along with the "See all items and NPCs" cheat (ALT+E), you will also find an "[[Ownership]]" item.
   
The player uses the I.M.P. site to build a custom mercenary character for use in the game. The commander can only do this once, but it is free. The whole process costs $3000.
 
   
After receiving an email message, the player may build custom mercenary by entering an activation code: '''XEP624'''. ('''GP97SL''' in [[Jagged Alliance 2: Unfinished Business|Unfinished Business]]) Click "Begin" and you must provide basic information about your character (name, callsign and gender). After this it is a four step process.
 
   
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{{stub}}
== Creating mercenary ==
 
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[[Category:Article stubs]]
=== [[Jagged Alliance 2]] ===
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[[Category:Jagged Alliance 2 Civilians]]
==== Personality ====
 
 
[[Category:Drassen]]
 
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[[Category:NPCs]]
==== Attributes ====
 
You start with 55 points for every attribute and several bonus points. Every attribute can range from 35 to 85.
 
* '''Physical attributes''', such as health or dexerity, cannot be lowered than 35.
 
* '''Skills''', such as medical and/or mechanical skills, can be set to 0 when you attempt to set it lower than 35. However, you only get 15 bonus points for having entirely '''no skill''' for it, so you should reconsider yourself of having no potential at all for just getting a very small amount of bonus.
 
==== Portrait ====
 
There are several portraits to choose from. In the mail, I.M.P. will 'analyze' your selection of portrait and voice, but it only decides the body type of your merc.
 
==== Voice ====
 
Three voices are available for each gender(male, female).
 
 
=== [[Jagged Alliance 2: Unfinished Business|Unfinished Business]] ===
 
Differences from Jagged Alliance 2 will be explained, if any.
 
==== Portrait and voice ====
 
There are some new portraits and a new voice for each gender(male and female).
 
==== Personality and Traits ====
 
'''Traits''' are selected rather directly. You can select among one or two of available traits. Note that selecting one will make him/her be an expert(except ones like "Camouflaged"), and you can even give no traits to your merc(but not recommended).
 
 
However, when '''personality''' is concerned, you are forced to have only '''normal''' mercs when you are starting fresh. Otherwise, his/her previous personality is inherited.
 
==== Attributes ====
 
Entirely the same system as the original.
 
 
==Quotes==
 
''"I'm not a mercenary, but I play one on TV. IMP's quick and accurate profiling service gave me exactly what I needed...and expected."'' - '''C. Brawnson'''.
 
 
''"While I found IMP's services tailored to the Merc, technicaly we are still investigating their involvement in alleged ilegal activities."'' - '''J. Reneault'''.
 
[[Category:Jagged Alliance 2 ]]
 

Revision as of 16:37, 18 October 2010

Father Walker is a Catholic priest who has won the respect of the citizens of Drassen. His manners may be slightly unseemly for a member of the clergy - he obviously has a soft spot for Ira and he likes to drink - but he is the one man the mercenaries have to convince to send food supplies to Omerta. With Ira in their party, this shouldn't be a problem. He is a valuable ally to gain support in Drassen, but he won't join the mercenaries.

Location

Father Walker is usually found in the Church of Drassen (C13) during daytime. If he isn't in the Church, he's probably in the bar in D13. During the night he isn't present in either sector, so be sure to look for him during the day.

Bonuses

If you meet Father Walker in his Church, bring a merc such as Trevor or Magic and pick the lock in his church. Inside you will find (in a locked chest) a Remington M870 shotgun in reasonable state along with a few Buck Shot shells and a bottle of beer . If you used the GABBI cheat (CTRL+G A B B I), along with the "See all items and NPCs" cheat (ALT+E), you will also find an "Ownership" item.


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